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"Beyond Outcomes: Transparent Assessment of LLM Reasoning in Games"

Generated below podcast on this paper with Google's Illuminate.

Gaming becomes a transparent window into how LLMs reason about complex problems.

GAMEBoT introduces a novel benchmark for evaluating LLM reasoning through interactive gaming environments, decomposing complex decisions into verifiable subproblems for enhanced assessment transparency.

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https://arxiv.org/abs/2412.13602

🤔 Original Problem:

Current LLM reasoning benchmarks face challenges with interpretability, performance saturation, and data contamination. Existing game-based evaluations only measure final outcomes, missing crucial insights into decision-making processes.

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🎮 Solution in this Paper:

→ GAMEBoT breaks down complex game decisions into 2-3 modular subproblems, requiring explicit intermediate reasoning steps.

→ The framework employs strategically-guided Chain-of-Thought prompts infused with domain expertise.

→ Rule-based algorithms automatically validate LLMs' intermediate reasoning against ground truth.

→ Eight diverse games spanning board games, action games, card games, and game theory test different cognitive abilities.

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💡 Key Insights:

→ Intermediate step evaluation strongly correlates with final game outcomes

→ Competition-based assessment provides more diverse state exposure than fixed-policy opponents

→ Domain-specific prompting outperforms generic Chain-of-Thought approaches

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📊 Results:

→ GPT-4o achieved highest average score of 0.52 in intermediate reasoning tasks

→ Closed-source models consistently outperformed open-source alternatives

→ Even top models struggled with complex reasoning subproblems

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