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"coVoxSLAM: GPU Accelerated Globally Consistent Dense SLAM"

The podcast on this paper is generated with Google's Illuminate.

Full GPU acceleration makes dense SLAM (Simultaneous localization and mapping) 140x faster while maintaining accuracy

SLAM (Simultaneous Localization and Mapping) is a technology that enables robots to create maps of unknown environments while simultaneously tracking their own position within that map.

📚 https://arxiv.org/abs/2410.21149

🎯 Original Problem:

Dense SLAM (Simultaneous localization and mapping) systems for mobile robots face computational challenges in real-time processing and global map consistency, especially in large-scale environments. Current systems struggle with GPU utilization and memory efficiency.

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🔧 Solution in this Paper:

• Introduces coVoxSLAM - a fully GPU-accelerated volumetric SLAM system

• Uses raycasting instead of projection mapping for point cloud integration

• Implements Structure of Arrays (SoA) data layout for better memory efficiency

• Features a multi-step approach for point cloud integration with balanced GPU thread workload

• Employs GPU-optimized pose graph optimization for backend processing

• Uses hash tables with efficient collision handling for spatial data indexing

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💡 Key Insights:

• Raycasting outperforms projection mapping for TSDF integration

• SoA data layout significantly improves memory throughput

• GPU-based backend processing can match CPU accuracy while being faster

• Hash table performance remains stable until 85% loading factor

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📊 Results:

• 30x to 140x faster TSDF integration compared to Voxblox

• 10x to 50x faster ESDF computation

• 2x to 14x faster backend processing

• 1.5x to 2x speedup compared to nvBlox

• Maintains RMSE accuracy between 0.8-1.2 meters

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