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"EscapeBench: Pushing Language Models to Think Outside the Box"

Generated below podcast on this paper with Google's Illuminate.

EscapeBench tests AI's ability to think outside the box through escape room puzzles

EscapeBench introduces a creative reasoning benchmark using escape room scenarios to test LLMs' ability to think innovatively and solve complex puzzles.

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https://arxiv.org/abs/2412.13549v1

🤔 Original Problem:

→ Current LLM benchmarks focus on explicit goal-oriented tasks, missing evaluation of creative problem-solving abilities

→ Models struggle with unconventional tool use and innovative thinking in unfamiliar environments

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🛠️ Solution in this Paper:

→ EscapeBench creates room escape game environments requiring creative reasoning and tool use

→ Players must discover implicit goals through exploration and trial-and-error

→ The framework includes Scenes (connected spaces), Tools (collectible objects), and Items (interactive elements)

→ EscapeAgent enhances model performance through Foresight (creative tool use) and Reflection (task tracking) modules

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💡 Key Insights:

→ Models heavily rely on conventional thinking patterns, struggling with creative adaptation

→ Input and Craft actions prove most challenging, showing models' limitations in creative tool combinations

→ Larger models benefit more from creative reasoning frameworks than smaller ones

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📊 Results:

→ Base models achieve only 15% average progress without hints

→ EscapeAgent reduces hint usage by 40% and requires fewer steps

→ Even best models need twice as many steps as human players

→ Performance gap widens in harder difficulty settings

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