EscapeBench tests AI's ability to think outside the box through escape room puzzles
EscapeBench introduces a creative reasoning benchmark using escape room scenarios to test LLMs' ability to think innovatively and solve complex puzzles.
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https://arxiv.org/abs/2412.13549v1
🤔 Original Problem:
→ Current LLM benchmarks focus on explicit goal-oriented tasks, missing evaluation of creative problem-solving abilities
→ Models struggle with unconventional tool use and innovative thinking in unfamiliar environments
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🛠️ Solution in this Paper:
→ EscapeBench creates room escape game environments requiring creative reasoning and tool use
→ Players must discover implicit goals through exploration and trial-and-error
→ The framework includes Scenes (connected spaces), Tools (collectible objects), and Items (interactive elements)
→ EscapeAgent enhances model performance through Foresight (creative tool use) and Reflection (task tracking) modules
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💡 Key Insights:
→ Models heavily rely on conventional thinking patterns, struggling with creative adaptation
→ Input and Craft actions prove most challenging, showing models' limitations in creative tool combinations
→ Larger models benefit more from creative reasoning frameworks than smaller ones
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📊 Results:
→ Base models achieve only 15% average progress without hints
→ EscapeAgent reduces hint usage by 40% and requires fewer steps
→ Even best models need twice as many steps as human players
→ Performance gap widens in harder difficulty settings
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