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"From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons"

Generated below podcast on this paper with Google's Illuminate.

This paper adapts Multimodal LLMs into a unified Generalist Embodied Agent (GEA) that can handle diverse tasks across manipulation, games, UI control, and planning domains.

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https://arxiv.org/abs/2412.08442

🤖 Original Problem:

→ Current AI systems excel at specific tasks but struggle to handle diverse embodied tasks like robot control, game playing, and UI manipulation simultaneously

→ Existing solutions lack a unified approach to handle multiple domains and embodiments

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🔧 Solution in this Paper:

→ GEA uses a multi-embodiment action tokenizer that converts diverse action spaces into unified token representations using Residual VQ-VAE with 2 codebooks

→ The system employs a two-stage training process: supervised finetuning on 2.2M trajectories followed by online reinforcement learning

→ Training combines data from multiple domains to enable cross-domain performance benefits

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🎯 Key Insights:

→ Training on combined data from diverse domains provides better generalization

→ Online reinforcement learning significantly improves robustness compared to supervised learning alone

→ Visual encoder initialization has stronger impact than language model initialization

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📊 Results:

→ Achieves 90% success on CALVIN manipulation tasks with unseen instructions

→ Reaches 83% success in Habitat mobile pick tasks in new environments

→ Attains 44% of expert score in Procgen video games, 20% higher than prior methods

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