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"OGBench: Benchmarking Offline Goal-Conditioned RL"

The podcast on this paper is generated with Google's Illuminate.

The paper proposes OGBench, a standardized benchmark to assess offline Offline goal-conditioned reinforcement learning (GCRL) algorithm performance

📚 https://arxiv.org/abs/2410.20092

Original Problem 🎯:

Offline goal-conditioned reinforcement learning (GCRL) lacks standardized benchmarks to evaluate algorithms' capabilities in handling complex tasks like stitching behaviors, long-horizon planning, and stochastic environments.

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Solution in this Paper 🛠️:

• Introduces OGBench: A comprehensive benchmark with:

- 8 environment types

- 85 datasets

- 6 reference GCRL algorithm implementations

- Tasks designed to test stitching, long-horizon reasoning, stochasticity

• Key Components:

- Locomotion tasks: PointMaze, AntMaze, HumanoidMaze, AntSoccer

- Manipulation tasks: Cube, Scene, Puzzle

- Drawing tasks: Powderworld

- Support for both state and pixel-based observations

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Key Insights 💡:

• No single method dominates across all categories

• HIQL performs strongly in locomotion and visual manipulation

• CRL excels at locomotion tasks

• GCIQL shows strength in manipulation tasks

• Different methods show distinct capabilities in handling stochasticity and stitching

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Results 📊:

• HIQL achieves up to 96% success on AntMaze navigation

• GCIQL reaches 95% success on puzzle manipulation

• CRL shows 94% performance on visual locomotion

• Methods show clear performance differences across tasks, providing effective research signals

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