This paper addresses the challenge of realistically relighting full-body avatars, which is complicated by body pose changes affecting light interaction and appearance.
The paper introduces a method to decompose and model local and non-local light transport effects for improved relighting.
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https://arxiv.org/abs/2501.14726
Original Problem 🙁:
→ Relighting full-body avatars is challenging.
→ Body articulation causes significant shape changes.
→ These shape changes alter how light interacts with the avatar's surface.
→ Pose-dependent deformations impact both local appearance and global shadowing.
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Solution in this Paper 💡:
→ The paper proposes Relightable Full-Body Gaussian Codec Avatars.
→ This method decomposes light transport into local and non-local effects.
→ Local appearance changes are modeled using learnable zonal harmonics for diffuse radiance transfer.
→ Zonal harmonics are efficient to rotate, handling articulation well.
→ This allows learning diffuse light transfer independent of body pose.
→ Non-local shadow effects are handled by a shadow network.
→ This network predicts shadows based on pre-computed irradiance.
→ Deferred shading is used to model specular reflections and highlights.
→ This approach captures both local and non-local light transport for relighting avatars.
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Key Insights from this Paper 🤔:
→ Decomposing light transport into local and non-local components simplifies relighting.
→ Using zonal harmonics in local coordinates disentangles light transfer from pose.
→ A separate shadow network effectively models non-local shadowing effects.
→ Deferred shading improves specular reflection modeling.
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Results 🎉:
→ The method demonstrates superior generalization to novel lighting.
→ It also generalizes well to unseen poses.
→ The approach successfully models light transport for relightable full-body avatars.
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